Jun 05, 2014 Visual Novel Game Aoishiro for PC Full Cack English - A few days into their training, Osanai Shouko finds a girl washed up on the shores near the location of the training camp. Original title アオイシロ She cannot speak and doesn’t seem to know much about herself.
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Aoishiro PC Game Overview
The Seijou Girls’ Academy Kendo Club is traveling to Shoushinji for a Summer training camp. A few days into their training, Osanai Shouko finds a girl washed up on the shores near the location of the training camp. She cannot speak and doesn’t seem to know much about herself. Near there is an island, Urashima, where legend has it a demon extermination took place long ago.
They arrive around the time of a festival which honors a god that is worshipped by the people of Urashima it celebrates the onitaiji and ensure another year of health for the people. Around the time of the festival, the weather around Urashima worsens and storms will come.
System Requirements of Aoishiro
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Minimum System Requirements
Small canadian flag image. OS: Windows XP/Vista/7/8/8.1/10 (64-Bit) Processor: INTEL 2.4 GHz Dual Core RAM: 2 GB Video Memory: 512 MB Sound Card: DirectX Compatible DirectX: 9.0c Hard Drive: 9 GB free
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Recommended System Requirements
OS: Windows XP/Vista/7/8/8.1/10 (64-Bit) Processor: INTEL Quad Core 2.5 GHz RAM: 4 GB Video Memory: 1 GB Sound Card: DirectX Compatible DirectX: 9.0c Hard Drive: 9 GB free
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Aoi Shiro (アオイシロ), also known as Blue Castle in English, is a supernatural Girls' Love mystery visual novel created in 2008, that takes place within the same universe as Akai Ito, also made by Success.
This time the protagonist is a girl named Syouko Osanai, the new captain of the school kendo team. The kendo team goes to a temple for a training trip, but things start to get strange, especially when Syouko seems to remember coming to the place some time ago..
Originally for the PlayStation 2, Aoi Shiro was eventually ported to the PC in 2009, and even later, in 2016, was ported in an all new format to mobile.
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This game contains examples of:
Action Girl: Arguably quite a few characters but most prominently Migiwa fits this trope.
All Myths Are True: ..but don't necessarily matter
All There in the Manual: Wanna know about Momoko's secretly withheld romantic feelings for Yasumi? Want to see the oft-mentioned former president and vice-president of the kendo club? Better read the prequel manga found in Yuri Hime then, because you won't get any of that from the game.
Always Identical Twins: Yasumi and Nami. Before Nami became an white- haired immortal, looked exactly as same as Yasumi.
Artifact of Doom: The <<Sword>>
Ax-Crazy: The result of using too much power from the cursed sword.
Back from the Dead: Kaya, AKA Natsu-nee-san.
Back-to-Back Badasses: Syouko and Migiwa in several routes - including Migiwa's happy end.
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Badass Normal: Syouko, but especially Munetsugu, an old man with the swordsmanship to behead bulls in a single stroke and take on superpowered oni moving at speeds even he can't follow. Only twice is he ever defeated in one-on-one combat: the first time is in the climactic fight against Kaya in her good end (for all of two minutes, after which he continues kicking ass); the second is in the Grand Route (entirely offscreenby Kaya, quite quickly).
Barehanded Blade Block: Syouko in the Grand Route. It helps that her right hand was actually the <<Sword>>.
Bare Your Midriff: Kaya and her one button; also see Underboobs below. Also Migiwa.
Berserk Button: The only way to ruffle up the cool and cocky Kohaku if you're not Yasuhime? Call her the sekiganki. 'The one-eyed onmyouji is that person! Oniichi Hougen! Ba Rouryuu!'
Beach Scene: Almost every route has one, they serve no real purpose but to put the girls in bikinis and make for awkward situations.
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Big Damn Heroes: In the Grand Route, Kaya, Migiwa, and Kohaku all appearing just as Munetsugu heads towards Syouko.
Big Eater: Momoko
Bittersweet Ending - In one of Yasumi's bad ends, Yasumi decides to jump into the Gate with the <<Sword>> in order to close it.. and to her complete shock, Syouko jumps in after her, embracing her as the glow of the Gate surrounds them. The End. Her bad ends are actually pretty sweet compared to her normal ends.
Cool Old Guy: Yuukai. Munetsugu, too, when he's actually on the good guys' side.
Continuity Cameo: Turns out Sakuya from Akai Ito went to college with Aoi-sensei, in a less obvious one Aoi-sensei also mentions that an acquaintance of a friend has spiritual powers and is grade school age; Tsudura anyone?
Censor Steam: In the bath and Kenki Kaya's wisps of miasma.
Cute Mute: Nami
Cute Little Fangs: Kohaku, Kaya.
Cute Sports Club Manager: Yasumi.
Demon Slaying: Migiwa. Not demons but rather oni. Whatever.
Does This Remind You of Anything?: A non-erotic appearance of this trope is during Yasumi's Happy End: ShureliaNami/Yasuhime appears and sings EXEC_SUSPEND/.Umi Tsunami to seal Mirclose the <<Gate>>. EXEC_SUSPEND/. and Umi Tsunami are strikingly similar, and both are sung by Noriko Mitose.
Do Not Call Me 'Paul': Kohaku would like you to remember that her name is not Torahime (not that Rouryuu listens). On a sadder note, she no longer uses Kurou-sama, either.
Eldritch Abomination: The Sea God can be considered one; you can even go mad just by looking at him.
Evil Sorcerer: Ba Rouryuu
Expressive Hair: Momoko
Eyes Always Shut: Kohaku keeps her left eye closed to hide her magic eye.
Eye Scream: Syouko stabs Ba Rouryuu's mystic eyes at Grand Route finale.
Fairy Tale Motifs: In Nami's arc, like in the original The Little Mermaid story, She forgets to speak after she was found in the beach at night.
Fainting: During Yasumi's route, Kohaku thinks Yasumi fainted out of fear. Turns out Yasumi was merely sending out her soul to save Syouko.
Feminine Women Can Cook: Yasumi is the designated chef for the trip and the most traditionally feminine of all the path girls. Syouko can cook too, though, albeit not quite as well.
Finger-Suck Healing: Yasumi is very displeased when she catches Nami doing this to Syouko.
Inverted in Migiwa's route, since blood can revitalize pretty much anyone.
Flower Motifs: White Camellia (tsubaki) grow all over the island, although they insist on calling them Sal trees (Shorea robusta), probably due to religious significance and its meaning in the language of flowers. They're also considered interchangeable because authentic Indian Sal trees wouldn't actually grow in the location the game is set in anyway. Red tsubaki are an equally important motif.
From a Certain Point of View: How Yuukai justifies being able to drink alcohol, despite being a Zen Buddhist monk.
Food Porn: Every. Single. Meal.
Forgotten Childhood Friend: Yasumi and Nami
Genki Girl: Momoko
Ghost Memory: Syouko sees Yasuhime-sama's memories during Kohaku's route.
Godiva Hair: Yasumi and Nami in the bath, and Yasumi in spirit mode. Even Kohaku sports it at one point.
Gondor Calls for Aid: (manga only) Aoi-sensei calling her college buddy Asama Sakuya, and the Senba oni-hunters mobilizing to answer the call from the Suten, which at that point are recovering from Kaya's attack. Basically, in the manga version, the Akai Ito casts are The Cavalry for the Aoi Shiro casts.
Good Is Not Nice: In Yasumi's route mostly, Kohaku has a nasty habit of needlessly killing (directly or indirectly) Syouko, Yasumi, and anyone else who gets between her and the <<Sword>>. (Her way of dealing with a sinister ritual of human sacrifice, for example, is.. to kill the sacrifices first.) Turns out in other routes that she's actually Migiwa's backup. Both Kohaku and Migiwa have their Kick the Dog moments, as well.
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Heroic Sacrifice: Several endings, like Munetsugu in Kaya's good end and Yasumi in one of her ends.
Hide Your Lesbians: Despite advertising and playing up its Girls' Love, the game plays itself fairly coy regarding any relationship confirmation. Yasumi's feelings for Syouko are blatant, and all of the main characters have some suggestive interactions with Syouko, but the closest Syouko ever approaches to romantic attraction is with Kohaku of all people!
Highly Visible Ninja: Lampshaded by Syouko in Migiwa's route.
Hime Cut: Ayashiro is even nicknamed Hime by the other kendo team members because of this hairstyle and its associated characteristics.
How Would You Like to Die?: To Syouko and Yasumi, Kohaku gives two options: crushed by Oniwaka or cut down by her.
Huge Guy, Tiny Girl: Kohaku and her familiar and older twin brother, Oniwaka.
I Hate You, Vampire Dad: The oni version, with Kohaku and her foster father Rouryuu, who turned her into an oni. Their first meetings always include her complaining about how her faulty body requires such length periods of sleep.
Ill Girl: Yasumi; turns out simple anemia is not the issue.
Idiot Ball: Not by her own fault, but rather that of the player, Syouko holds this quite often. She wanders around on sinking rocks, runs about in raging storms, and falls into the ocean.. many, many times.
Impaled with Extreme Prejudice: Ba Ryouryuu, complete with lots of blood.
Impractically Fancy Outfit: Nami's outfit straddles the border between this and Pimped Out Kimono.
Improbably Female Cast: There are only five male characters in the entire game; two of them are rarely seen, one is only heard, one of them is a Cool Old Guy, and the final one is the Big Bad.
Considering it's a trip for a girls' sports team, is it actually improbable that the cast leans female?
Intimate Healing - Blood is power, and there are some suggestive ways of extracting it, from Yasumi's naked out of body vampire sessions to Kohaku preferring Syouko's breasts to her neck. Even better is when Nami and naked-ghost-Yasumi do this at the same time.
Kendo Team Captain: Syouko
Kick the Dog: Migiwa and especially Kohaku do this in many endings, usually killing someone irrevocably possessed by the Sword or some other sort of bad mojo. If you screw up your previous choices, Migiwa kills Yasumi (a rampaging vampire spirit at the time) in Yasumi's route.
Kimodameshi: Momoko organizes one of these for the club.
Kissing Cousins: Syouko and Kaya, a.k.a. 'Natsu-neesan'
Kiss of the Vampire: Although Aoi Shiro is not an eroge, all the blood-drinking scenes are EXTREMELY obviously stand-ins for sex. There's even have a special soft, romantic-porno style BGM track reserved for those scenes only. (This started with Akai Ito).
The Klutz: Kaya, of all people. Kendo is pretty much the only thing that she's not clumsy with.
Lesbian Vampire: Well considering it is in the same universe as Akai Ito..
Let's You and Him Fight: Expect to be killed by good-intentioned, but misdirected, characters. A lot.
Little Miss Badass: Kohaku
Lighter and Softer: While having more 'bad endings' then Akai Ito, it's , quote on quote, so called 'Good endings' are severely less depressing then Akai Ito's. Though the Normal Ones are just as sad. And the mood of the game is overall less dark. (Shown in it's Motiff. Akai Ito's is Blood, while Aoi Shiro's is water.)
Load-Bearing Boss: Matamu's defeat in Nami's route causes the sanctuary to start collapsing, for whatever reason.
Male Gaze: One of the beach scenes spends an awful lot of time zoomed in on Yasumi's breasts.
Mini-Game - Getting the final happy ending unlocks a 2D Hack and Slash minigame in the main menu that has no apparent connection whatsoever to the main story.
Ms. Fanservice: While Aoi Shiro is a rather tame game and Kaya is much much more than a pair of walking breasts, she never does learn how to button her shirt properly. At the end of Migiwa's route, she even fights Migiwa topless, with only a convenient miasma floating over certain areas.
Also, Yasumi, who ends up naked or wearing revealing clothing a lot more frequently than one would expect.
Multiple Endings: Fifty-six of them, in fact! Each route has one Happy End where you resolve the conflict, Normal Ends where Syouko survives, and Bad Ends where Syouko dies. (The normal 'Possessed by the <<Sword>>' end in Kaya's route is the odd exception; every other time Syouko is irrevocably possessed, it counts as a bad end.) Completing all of the other routes unlocks the Grand Route, where all of the characters team up.
There are also a couple of non-standard endings. The most obvious being if you take the option of calling the training camp off because of the weather. It counts as a Normal End in the sense that Syouko survives but the story of which ever route you were in (the option occurs in all of them) being resolved.
Mystical Waif: Nami, who is the Trope Image.
Named Weapons: Kumouchi, Hoemaru, Ryuugeki. Strangely averted with the <<Sword>> outside Kohaku's route, where its name is revealed to be Ame no Murakumo—not that the name gets much use there, either.
Nerf Arm: That poor wooden sword; not much good against real steel.
Not Growing Up Sucks: Kohaku embodies this trope the most. Yasuhime and Nami also are stuck perpetually young but don't angst about it on camera.
Not Quite Dead: On her first visit to Unasaka, Syouko was partially beheaded and fell into the water. Luckily, Yasuhime saved her. Unluckily, no one gave Kaya the message.
Oblivious to Love: Syouko is completely oblivious to poor Yasumi's blatant feelings for her. Momoko knows but never outright tells Syouko.
The Ojou: Ayashiro
Ominous Latin Chanting: Some of the BGM, especially anything involving the Gate.
The Promise: Syouko's promise in Yasumi's route to protect her. It's brought up quite a bit.
Rapunzel Hair: Nami; it's implied she's never had it cut.
Really 700 Years Old: Kohaku, Yasuhime, and Nami
Red Eyes, Take Warning: Ba Rouryuu. Subverted with Kohaku, who we're led to believe is a baddie for quite a while.
Red Oni, Blue Oni: Migiwa and Syouko respectively; just look at their preferred colors. However, despite Syouko's cool exterior and Migiwa's playful one, Syouko's far more reckless.
Roaring Rampage of Revenge: Kaya is really pissed off since she thinks Syouko is dead; her mission is to kill those who she deems responsible. Kohaku also in one bad end after finding out Yasuhime and Oyasu are one and the same decides to take revenge on the Nekatas and anyone in her way. Bad end, so that means you, too.
Rules Lawyer: Yuukai. Hence, being able to drink alcohol and eat meat in a Buddhist temple while technically not doing anything prohibited.
Sand Bridge at Low Tide: The Oni Stepping Stones, only exposed during low tide at certain times of the year.
Save Scumming: Due to the massive number of bad ends.
Say My Name: ROURYUU! ROURYUU! BA ROURYUU!
Scary Shiny Glasses: Aoi-sensei is prone to these when she's in the midst of a talking about a particularly gory legend or ghost story.
Scenery Porn: The CG is undeniably gorgeous. What takes the cake, is the Blue Castle. A stunning Lapis, almost Eldritch Location. The time you first see it in the Grand Route will take your breath away. By all means a beautiful game, that's on par with most high budget animes. However..
Scenery Gorn:.as is the fountains of blood, countless deaths of your character, decapitations, and Eldritch horrors
Secret Test of Character: Kohaku eggs Syouko (wielding the <<Sword>>) into a duel to see if she is capable of wielding it without losing her sense of self.
Sempai/Kohai: Syouko and Ayashiro are sempai to Momoko and Yasumi; both are also greatly admired.
Sexy Soaked Shirt: Sexy scene in wet kimono.
Single-Stroke Battle: Munetsugu is fond of this.
Smashing Watermelons: According to Momoko a trip to the beach just isn't complete without it.
Spoiler Opening: In case you never bothered to watch it, in order (and not comprehensive): Kaya is not dead, there is a forest of red tsubaki that will scatter, Nami is Yasuhime, Yasumi is Syouko's childhood friend, Nekata killed Kaya, various bad ends, and the appearance of the big bad.
Summon Magic: Goddamn Bats and a Giant Mook.
Superpowered Evil Side: Kaya and Syouko, when completely corrupted by the Sword. At least for the former, it's sexy.
Taking You with Me: Ba Rouryuu summons a nasty entity that consumes him in the process after Syouko stabs out his mystic eye.
Talking Is a Free Action - During Kaya/Munetsugu's final fight in Kaya's route.
Theme Music Power-Up: Not a guarantee for a non-Bad Ending..
Tomboy and Girly Girl: Most notably used in Yasumi's route with Syouko/Yasumi.
Tsurime Eyes: Fittingly, Kaya and Kohaku; also, much less fittingly, Ayashiro.
Undead Tax Exemption: After the events in the game, Kaya is simply alive again in the eye of the society. She was even offered to continue her job as a cop. This despite missing for eight years without explanation, and looking exactly like she was the day she was missing , and possibly is an actual undead. Granted, there were some papers to be processed..
Underboobs: Kaya doesn't seem to like buttoning anything more than the top button of her shirt, not that anyone minds.
Updated Re-release: The PC version. It fixed a good deal of the CG, and added two mini-routes, along with the much larger grand-route.
Unwinnable: Not helping Migiwa when she falls into the water in Day Two of her route causes her to glare at you afterward but apparently nothing more.. until the last scene of the game, where you are suddenly hit with a bad end.
More than one bad ending is a result of making some completely unrelated choice earlier in the game.
Villains Out Shopping: Syouko and friends meet a fairly-friendly Ba Rouryuu in the shopping district, though they don't know who he is at that point.
Well-Intentioned Extremist: Munetsugu
Wingding Eyes: Momoko
Wistful Amnesia: Syouko in the normal end 'The Gap in the Shape of You in My Heart' in Yasumi's route, though 'despairing amnesia' is probably a better term.
Wholesome Cross Dresser: Kohaku (who in her previous life was a double for her brother). Though not quite a Bifauxnen, there were some who (prior to the release of the game) were unsure about her. Considering the kind of game it is, though.
Worthy Opponent: What Migiwa and Syouko end up being by the end of Migiwa's route—this is even the title of her happy end, in which the two end up on opposite sides of the kendo tournament bracket and promise to meet again in the finals.